I like the idea of building and flying my own planes, and I have built and flown a few planes in KSP, but I mostly avoid it because I personally don't enjoy atmospheric flight with a controller and I abhor flying with a mouse. Flight controls for planes, I've read that there is an option for using a joystick, this is a must have for flying aircraft. If this is true, great, if it's not the game should have this option. I hear that console players can use a keyboard and mouse, haven't tried. VAB I haven't made any use of the advanced tabs, subassembly seems to be a mysterious method of telling me I can't attach things I might want to save. Haven't touched an asteroid and I don't want to. Unless I'm suppose to attempt all my interplanetary stuff in sandbox mode, the game needs some sort of alarm clock. Interplanetary travel, Console Career players need some sort of alarm clock. I'm done the tech tree now so I guess I'll sell some science. Haven't used it at all, until recently I didn't bother opening the screen. why? I guess it might add something to the game, I just don't know what it is. Seriously, the contracts need a proof reader. while the pilots have gained useful skills, and the scientists have gotten faster, the engineers have only learned how to pack a chute or to fix a flat tire. Kerbal skills and abilities, I have landed bases on Mun and Minmus, I have Space Stations orbiting Kerbin, Mun, and Minmus, and I'm building a 40 room space hotel, I have docked, clamped, landed, recovered, rendezvoused, transferred, rescued, space walked, Mun walked, drilled and refined. If I turn it on, I need to escape back to the space centre to get it off the UI. I haven't even accidentally landed on an anomaly yet. Kerb-net remains a complete mystery to me. I suppose somebody might want to set the trim while making a burn in space, But I sure haven't wanted to. Something needs to be sorted out with the trim setting being so easy to accidentally turn on, HAL keeps trying to crash my spacecraft. Console controller is very busy and could use some work eliminating overlapping command button combinations. Since I started playing early on in the console release phase, I do not like the new throttle arrangement, because it's backwards to how I learned. I've only been using chemical rockets so it haven’t bothered me. Physical Time warp, sounds like the nuke and Ion engine crowd want this. The Space Tourism market seems to be a reliable source of Income, so hopefully I'll eventually be able to land a fuel rover on Mun and Minmus for less cost than the Kerbal Space Hotel I'm currently assembling in orbit. Also found out how to level Kerbals skills up, way, way, way late in the game. Right now my Kerbals and I are learning to spell the words efficient launch profile, and I have discovered a couple of different ways of how not to do interplanetary transfers. My Probes currently enroute to Jool will no doubt have the same success rate. ![]() Duna has a new crater with some litter around it, Ike has a lander that only occasionally wants to talk with Kerbal Space Command. ![]() Unfortunately I didn't install proper relay ( any relay comms ) so, yeah. I was able to get there with two space probes, deploy some comm satellites, and attempt landings on both Duna, and Ike. My first interplanetary sortie to Duna was a partial success. Was really expecting some sort of party, but research is never really finished. I have now for my first time, completed the science tree in Career mode, Year 2 and 50-ish days. I'm thrilled that the EE 1.01 patch fixed so many of the problems that were plaguing the console version. I'm glad to see the KSP community and Dev's are still actively pursuing the Kerbal Space Program for Console. I haven't messed around with any settings at all, I have only ever played Kerbal on my PS4 console. PS4 Enhanced Edition, 1.01, default controls, normal difficulty, career mode.
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